RoboCupRecue Simulation League 2002 Team meeting 2002/6/18 Tomoichi Takahashi (Chair of League) 1. Teams account team country affiliation ------- ---------- ------ ------------------------------------- user01 Arian Iran Sharif University of Technology (SUT) user02 Gemini Japan National Institute of Advanced Industrial Science and Technology (AIST) user03 Kures2002 Japan Kansai University user04 NITRescue02 Japan Nagoya Institute of Technology user05 Rescue team for Rescue Japan Future University-Hakodate user06 RoboAkut Turkey Bogazici University user07 S.O.S Iran Javan Robotics Club user08 Team WaGuMi Japan JAIST/AIST user09 YowAI2002 Japan The University of Electro-Communications Note: "Rescue team for Rescue" is a team for visualization and commentary for rescue simulation league. Other eight teams simulate rescue operations. 2. Schedules Eight teams are divided two groups. Grouping will be determined by lots at 6/18 team meeting. a) general schedule 6/17(Mon) 13:00-18:00 Setup 18:00-20:00 Welcome Party 18(Tue) 09:00-21:00 Dry Run 12:00- Memorial Photo 13:00- Team meeting *** Teams are required to participate in this meeting. *** At this meeting teams are grouped into round robin *** groups, rules are confirmed, etc. ---------- Preliminary Games ------------------------ 19(Wed) 09:00-17:00 Round robin (Group A) 20(Thu) 10:00-11:00 Opening Ceremony 11:00-19:00 Round robin (Group B) ---------- Semi-Final Games ------------------------ 21(Fri) 09:00-17:00 Semi-Final Round-1 17:30-19:00 Technical meeting 19:00-21:00 Banquet *** Every one is welcome to join this technical meeting. *** Issues including rules for next year will be discussed. *** If you will not come to Fukuoka, please send your *** opinions to this ML. Thanks in advance. 22(Sat) 10:00-18:00 Semi-Final Round-2 ---------- Final Games ------------------------ 23(Sun) 09:00-09:30 3rd Place match 10:00-10:30 Final 15:30-17:00 Closing Ceremony b) game schedule 6/19, 20: Preliminary Games -------------------------- 19 for Group A, 20 for Group B: 1. Eight teams are divided in two groups A and B by lots. They are labeled as {a1, a2, a3, a4} and {b1, b2, b3, b4}. 2001's top two teams - YowAI2002, Arian - are seeded as a1 and b1. 2. At each group, all teams do games for Kobe City maps and VC. Group P | Kobe City map |Virtual City map |total +-------------------+-------------------+points gis_i. file |p1+ |p2+ |p3+ |p4+ |p1 |p2 |p3 |p4 | *poly file |p2 |p3 |p4 |p1 |p2+ |p3+ |p4+ |p1+ | ============+===================+===================+====== p1 | | | p2 | 4*4 games | 4*4 games | p3 | for A, B | for A, B | p4 | | | comments: 1. P is one of {A, B}. 2. gis_i. file indicates gis_init data and *poly file indicates galpolydata and shindopolydata files. 3. By 32 simulations ( I hope they are done within 8 hours :). Teams in each group are ranked from top to fourth, {A1, A2, A3, A4} and {B1, B2, B3, B4}. 4*.This is your choice, <+>mark indicates that "Rescue team for Rescue" comments their simulations online. "Rescue team for Rescue" connects to kernel as a simulator. This load equals to all teams. First, "Rescue team for Rescue" team explains their system. Next, discussion and decision. Thank you for your cooperation. 6/21,22 Semi-Final Games ------------------------- 21 semi-final-1(sf1) among {A1, B2, A3, A4}: 22 semi-final-2(sf2) among {B1, A2, B3, B4}: 1. winner of among B2, A3 and A4 (A2, B3 and B4) goes to sf1(sf2), winner of sf1 and sf2 go to finals. +--sf1 --+ +---sf2 --+ | | | | A1 +---sf1p--+ B1 +--sf2p--+ | | | | | | B2 A3 A4 A2 B3 B4 2. All games do for Kobe City maps and VC map. Kobe City map| V. City map |total +--------------+--------------+points gis_i. file |B2+ |A3+ |A4+ |B2 |A3 |A4 | *poly file |A3 |A4 |B2 |A3+ |A4+ |B2+ | ============+==============+==============+====== B2 | | | A3 | 3*3 games | 3*3 games | A4 | | | Kobe City map | V. City map |total +---------------+---------------+points gis_i. file |A1+ |w.sf1p+|A1+ |w.sf1p+| *poly file |B1 |B1 |B1 |B1 | ============+===============+===============+====== A1 | | | winner sf1p | 2*2 games | 2*2 games | Kobe City map| V. City map |total +--------------+--------------+points gis_i. file |A2+ |B3+ |B4+ |A2 |B3 |B4 | *poly file |B3 |B4 |A2 |B3+ |B4+ |A2+ | ============+==============+==============+====== A2 | | | B3 | 3*3 games | 3*3 games | B4 | | | Kobe City map | V. City map |total +----------------+----------------+points gis_i. file |B1+ |w.sf2p+|B1+ |w.sf2p+| *poly file |A1 |A1 |A1 |A1 | ============+================+================+====== B1 | | | winner sf2p | 2*2 games | 2*2 games | 3. 26 games a day will select two finalists. 6/23 3rd-place, Final Games --------------------------------- 1. Finals between winners of semi-finals (10:00-) +-------+--------+ | | winner of sf1(F1) winner of sf2(F2) 2. 3rd-place between losers of semi-finals (9:00-) +-------+--------+ | | loser of sf1(F1) loser of sf2(F2) 3. Only *one* game. A coin tosses determine conditions. Winner of the toss can select K.C.map or V.C. If the winner selects City Map, then "Rescue team for Rescue" connects to the team, else the loser can select map and is connected to ""Rescue team for Rescue". Loser of the toss can select data files. If the loser selects its gis_i. file, then the winner's *poly file are used. If the loser selects its *poly file, then the winner's gis_i. file is used. 4. Time schedules at 6/23 are required to be on time. Coin toss is at 8:30 (3rd place final) and 9:30 (final). Before coin tosses, all files are submitted to local organizing committee members (LOC). All operations are done by LOC. 3. Rules a) Rules verion.8 are used at this competition. To teams that do not use Takeuchi and Morimota's proposal, please explain your communication and messages. b) When you have questions, please ask committee members for RoboCup 2002 - Afar Habibi, Tetsuhiko Koto and Tomoichi Takahashi. They will help you. Note: Satoshi Tadokoro is also chair of the Rescue Robot League. One the venue, he devotes to Robot League. 4. Environments a) hardware (machines, networks) b) rescue simulation package: Ver.0.40 Name IP For ------ ---- ---- NFS/NIS Server rescue0 XXX.XXX.X.2 Field1 rescue1-1 XXX.XXX.X.11 GIS/kernel/simulator rescue1-2 XXX.XXX.X.12 simulator/civilian rescue1-3 XXX.XXX.X.13 simulator/viewer rescue1-4 XXX.XXX.X.14 simulator/viewer rescue1-5 XXX.XXX.X.15 player rescue1-6 XXX.XXX.X.16 player rescue1-7 XXX.XXX.X.17 player rescue1-8 XXX.XXX.X.18 demonstration (not used for games) + connected "Rescue team for Rescue" PCs Field2 rescue2-1 XXX.XXX.X.21 GIS/kernel/simulator rescue2-2 XXX.XXX.X.22 simulator/civilian rescue2-3 XXX.XXX.X.23 simulator/viewer rescue2-4 XXX.XXX.X.24 simulator/viewer rescue2-5 XXX.XXX.X.25 player rescue2-6 XXX.XXX.X.26 player rescue2-7 XXX.XXX.X.27 player rescue2-8 XXX.XXX.X.28 demonstration (not used for games) Field3 rescue3-1 XXX.XXX.X.31 GIS/kernel/simulator rescue3-2 XXX.XXX.X.32 simulator/civilian rescue3-3 XXX.XXX.X.33 simulator/viewer rescue3-4 XXX.XXX.X.34 simulator/viewer rescue3-5 XXX.XXX.X.35 player rescue3-6 XXX.XXX.X.36 player rescue3-7 XXX.XXX.X.37 player Practice/Reserved rescue4-1 XXX.XXX.X.41 rescue4-2 XXX.XXX.X.42 rescue4-3 XXX.XXX.X.43 rescue4-4 XXX.XXX.X.44 rescue4-5 XXX.XXX.X.45 rescue4-6 XXX.XXX.X.46